Colonel Craps System

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Latest from them is 'Hammerlock Craps' Quote: 'I am not going to charge you $10,000 for this system although it is clearly worth it!' However, it appears to be their 'Hunter System for Craps' with a new name! Colonel Liam put on stars with this resounding Tropical Park Derby victory last month. He is the 7/2 morning-line favorite in the $1 million Pegasus World Cup Turf. (Image: Lauren King/Coglianese Photos) Before we meet Pletcher’s trio, and the rest of a balanced field, we need a Pegasus primer. The Grade 1 Pegasus Turf is the sister event to.


The Roulette researcher Karl Alexander delivered an interesting improvement of the d`Alembert progression decades ago. He named his version of the d`Alembert Roulette strategy: Alexembert.

Colonel Craps System

The original d`Alembert progression follows an arithmetic row:
1 – 2 – 3 – 4 – 5 – 6 – 7 – etc.
It always starts with a base bet of 1 unit. After a loss, the bet size in the next stage is raised 1 unit and after a win, the bet size for the next stage is reduced by 1 unit.

Colonel Craps System

Example 1:

The “Alexembert” uses the same principle, but with varying arithmetic rows like for example:

· 1 – 3 – 5 – 7 – 9 – 11 – 13 – etc.
or

· 1 – 4 – 7 – 10 – 13 – 16 – 19 – etc.
or

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· 1 – 5 – 9 -13 – 17 – 21 – etc.

You can see that the increments between the single stages of this progression are higher than in the original d`Alembert Roulette strategy.
Now the trick here is that the number of bets in each stage is equal to the difference between the stages with the intention to place lower bets during losing streaks and higher bets during winning streaks.

If the difference is 2, as in the first row, we bet each stage up to 2 losses or 2 wins ( – / + cancel each other ).

Although the result in the second example is only +1 compared to +2 in the first example, we need only 17 units instead of 20 units in the first example.

Example 2:

Following is a comparison with a win/loss sequence of
-/-/+/-/-/+/-/-/+/-/-/+/+/+

The highest bet with the d`Alembert is 6 units, the highest bet with the Alexembert is 3 units!

The d`Alembert needs a total of 51 units to get to + 3, the Alexembert needs only 22 units to get to + 6!

The next comparison is from

· spin No.1 to spin No.17,

· Spielbank Hamburg, Table No.1,

· 2002-09-01,

· Even / Odd,
betting on the last spin (we do not recommend this betting selection, it is only to make the progression clear).

Again the Alexembert shows its advantages: net gain 6 units with a total of 32 units wagered, whereas the original d`Alembert needs 46 units to gain net 4 units.

Combine the “ALEXEMBERT” with a betting strategy of your choice and do some trials. A few you may be interested in looking over are the Various Progressions strategy, the VK’s Grand Martingale strategy or the Whittacker Progression for Doz & Col Bets strategy.

Maybe you can add some stop limits or fictive betting after a couple of losses and do some calculations concerning the bankroll needed for your adaptation of the “ALEXEMBERT”.

If you lose a bet due to zero /double zero, repeat the bet. The amount lost due to the zero appearance is not affecting the progression, it has to be subtracted from the session balance.
If you play at a table with the “en-prison rule” effective, we recommend to split the bet with the Casino and then to repeat the original bet.
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Learning how to play the Iron Cross Craps System won’t take a reader more than a few minutes to grasp the concepts. Remembering the strategy employed may take a session or two at a live casino craps table, but using advanced play isn’t tough either,it’s just a matter of putting the ideas into action!

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Like all gamblers, craps players are always on the lookout for a new system. The Iron Cross isn’t a progressive program like the Colonel’s craps system, but it does take advantage of the field wager, which covers the numbers 2, 3, 4, 9, 10, 11 and 12.

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How the Iron Cross System Works

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The Iron Cross is sometimes called the No Seven system, because the player covers all the possible numbers on the table except the dreaded 7. Most players bet the pass line and therefore root for a seven on the come-out roll, or the first roll with a new shooter. Rather than go against an entire table of players, the Iron Cross player usually waits until a pass-line number is established and then makes a wager in the field and also places the numbers 5, 6 and 8, to cover everything but 7. When you first try the Iron Cross, start with small wagers, but let’s assume you are playing at a $10 craps game so your field bet must be $10.

If you already know how to play craps, then you know the place bets are wagers on specific numbers, and you know the wager on the number 5 will be $10 and the wager on 6 and 8 will be $12 each. You should get your four wagers down before the next roll of the dice. Tell your inside dealer you want the 5, 6 and 8 for $34 total, then place the $10 bet in the field yourself. By doing this you have covered every number, 2, 3, 4, 5, 6, 8, 9, 10, 11 and 12, except 7. You’ll win on every roll now except the 7, which will cost you your entire $44 in bets.

There are a total of 36 ways that the dice can total a number on the craps table. Seven is the easiest number to make, and can roll in six ways (1-6, 6-1, 5-2, 2-5, 4-2, 2-4). There are 30 ways another number can roll, so the odds that you will see a winning total on the next roll are 30 to 6, or 30 out of 36. However, you also get an extra payoff when the dice total 2 or 12, since most craps games pay double on the 2 and triple on the 12 for any field bets.

However, regardless of how many times you’ll win, the house still holds the advantage. You can expect that edge to be 2.48 percent if the casino pays double on 2 and triple on 12 (or vice versa) for field wagers. The way your play works is fairly simple.

Colonel Craps System Reviews

When you have your $44 in action and a field number rolls, you’ll be very happy, because you’ll get a full payoff on the field and your place bets will stay up and require no more attention. Your $10 wager in the field will win $10 on 3, 4, 9, 10, 11. When 2 rolls you’ll win $20 and when 12 rolls you’ll win $30. Take your payoff and leave your original $10 bet where it was.

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